These are the classic sprites from Lethal Xcess level two. Like all other
graphics they have been
converted for use on the web, so you won't need a microscope to spot them.
On the left side you see some of the blocks from level two, for a full level map
enter the level-department.
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Giant
mosquitoes will try to stop your ship from penetrating deeper into planet
Methallycha. Never hesitate if you meet these just hit the trigger and you
will keep your health.
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Sandworms will pop out of the ground and fire lots of bullets directly aimed
at your ship. Make sure to clear these hazards early, or
they will be your doom. One of the main aim in Lethal
Xcess is to kill all ground based enemy units as soon as possible. |
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Monstrous
termites run in from top of the screen and will pause for some seconds, but
only to fire bursts of death promising shots at your starship. Make sure to exterminate
them all, before they kill you. |
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This
small airborne enemies are no match for the players weapon system, but in
combination with other aliens you might get in to trouble because the
endless waves of this aliens might force you into a direction which will
certainly be your least favourite choice.
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Skeletons
with mechanized wings
will appear from the eyes of giant skulls which lie shattered in the desert of no
return. Sometimes they seem to cover the whole screen but there is always a
place to escape.
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Deadly
acid bubbles will head towards your direction if you pass the acid pits of
the desert of no return. Try to avoid contact because these bullets will
corrode the hull of your spaceship in zero time.
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The
giant axe flies in and cuts everything in its way to pieces. Make sure you avoid
them, because a short strike could kill your ship immediately.
These enemies appear in greater numbers and could be a real
threat, when they appear from a position you wouldn't have expected.
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Giant skeleton birds
will fire deadly plasma bolts and accelerate afterwards to get out of your
shooting range. There is no need to risk your ship to
destroy these, but on the other hand, would you like to let them get away? |
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These
little pink gliders come out of the pyramid tops and head for the player
after a short phase of orientation. They will follow the players moves for a
while and loose interest soon.
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Fireghosts
will be fired from the eyes of the giant skull below. They can easily be
destroyed by your own shots or drones. |
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This
giant skull is the boss of level 2 when he moves in, he will do
nothing, but swinging side wards, waiting for you to move first. If you
hit him, he will flash in a greenish colour. After being hit by you, he
will return fire. Little burning skulls will be fired from his empty eye-sockets. Luckily
these little skulls can be shot or crushed by your drones (if you have
any).
If you continue shooting at him, he will get angry and will start shooting
a formation of bullets from his mouth. This will happen every time his
mouth opens. These bullets can't be destroyed, so better be careful and
avoid them. If you really hurt him, he will start shooting bursts of
slimeballs from his nose. And again your drones will protect you, if you
were smart enough to collect them. Being hurt badly, the giant skull will
move quickly and aggressive, attempting to crush your tiny spaceship.
Finally he will fire lots of bullets from his nose, be careful, they can't
be destroyed by your drones. It
won't be a bad idea to collect some "speed" before you meet him.
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