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Press Releases

Lethal Xcess Titlepicture (Spectrum 512)There were several reviews and advertisements for Lethal Xcess in German computer magazines like "ASM", "PowerPlay", "PlayTime", "Amiga Joker" and "ST-Magazin". Unfortunately all of these magazines have vanished. So it will be hardly possible to reach anybody to get the permission to publish their old reviews here.

If you are the author of an article that is missing, please contact us and we will publish it. You will find a copyright notice below all articles which tells you who owns the rights for it. If you are the author of an article and you want us, to remove it, tell us about it, it will be gone in minutes.

On this page we did something, everybody else did in the "good old days" we cite the best passage of every review, to paint the best possible picture of Lethal Xcess. Read the full reviews to see if a single phrase will match with the whole review ;-)
 

Advertisements

Eclipse launched several advertisements for Lethal Xcess. They were placed in the ASM, PowerPlay and Amiga Joker Magazines. 

Amiga Joker 12/1991, Page 35

Amiga Joker 9/1991, Page 1
 

Previews

Before the final release there have been several press-releases of beta-versions. Some of this beta-releases were followed by previews in German computergame-magazines.

ASM Preview  9/1991, Page 47 (Germany)

" Wer also Gefallen an einem richtig knackig-fetzigen Ballerspiel findet, der sollte sich LETHAL XCESS schon vormerken." (Uli)

 

Software Reviews

These are the ratings for the final release. The German press had some kind of 50 Hz mania at this time, so Lethal Xcess had a bad start from the beginning. But we got good ratings anyway.

ASM Review 1/1992, Page 47 (Germany)

" ST-User sollten wissen, daß dieses Programm ihre Maschinen bis an die Grenzen des Wahnsinns treibt. In den ersten drei Leveln ist kein Unterschied zur Amiga-Fassung zu sehen ! Da kann ich nur sagen: Gut gemacht !"

" Lethal Xcess ist technisch hervorragend, mit vielen Features (Pause, Simultanmodus, Highscore-Save, einstellbarer Schwierigkeitsgrad etc.) ausgestattet..." (Uli)

 

ST NEWS Review Vol 7 Issue 1 Jan 11th 1992 (NL/English)

"...one first tends to think one is playing an arcade machine or something." (Richard Karsmakers)
 
"It gives you a feeling of tremendous satisfaction to blast hell out of them monsters with automatically homing missiles that fly all over the screen, creating loads of explosions." (Richard Karsmakers)
 
"It's a real orgy of sound, monsters and shots that will keep you drooling and blasting away for hours and hours - or until your trigger arm falls off." (Richard Karsmakers)

"
A blaster fanatic who buys this game and feels cheated can unreservedly come down to my place and chop my right arm off." (Richard Karsmakers)

 

PowerPlay Review 3/1992, Page 41 (Germany)

"Den "Sprites-gleichzeitig-auf-dem-Bildschirm"-Award würde dieses Spiel locker gewinnen - sprich: Lethal Xcess ist sauschwer. Wenn sich 120 Sprites auf dem Monitor ein Stelldichein geben, ist es um die Ruhe des coolsten Actionfreundes geschehen. Dank unzähliger Extrawaffen bleibt der Spielspaß jedoch erhalten." (Knut Gollert)

 

ST-Magazin Review 5/1992, Page 124 (Germany)

" Der Computer röhrt in imposanter Digitalsprache, Klangeffekte und Ballersound ergänzen das optische Spektakel." (Carsten Borgmeier)

 

PlayTime Review Top Games 1992, Page 29 (Germany)

" Zeitweise rotten sich sogar über hundert Sprites gleichzeitig auf dem engen 14''-Monitor zusammen, um den Piloten zu rösten. Selbst im Chaos derartiger Massenaufläufe nimmt das gestreßte Zockerauge keine Spur eines Ruckelns war."

" Lethal Xcess qualifiziert sich damit als ein Actionreißer der Spitzenklasse für fortgeschrittene Ballerfreaks." (PlayTime)

 

Amiga Joker Review 2/1992, Page 57 (Germany)

"Lethal Xcess macht seinem Namen alle Ehre: Ballern bis zum Exzeß" 

"Technisch weist das Game alle Vorzüge auf, die bereits den Vorgänger auszeichneten, also volle PAL-Auflösung, gute Animationen und butterweiches Scrolling, selbst wenn sich duzende von Sprites auf dem Bildschirm tummeln." (Amiga Joker)

 

Amiga-Magazin Review 3/1992, Page 100 (Germany)

" Mit Lethal Xcess liegt ein Ballerspiel vor, das mich richtig begeistert hat. Prima animierte Sprites, die sich zu Dutzenden auf dem Screen tummeln, ohne zu ruckeln. Hinzu kommt noch eine exakte Steuerung, ein spaßiger Simultanmodus, in dem der zweite Spieler nicht einfach nur über einen mickrigen Satelliten verfügt, sondern sein Raumschiff genauso mit Extras ausrüsten kann, wie der erste Spieler." (Amiga Magazin)

 

Amiga Power Review 25/1993, Page 40 (UK)

" The power-up method of choosing the same type of icon to increase your firepower is a nice idea, and the smart bombs at the start of every new life saves you getting stuck on the same bit every time. A good, solid, no-holds-barred vertically scrolling shoot-'em-up..." (Stuart Campbell)

" ...for people whose reaction time can be measured in picoseconds..." (Mark Winstanley) 

 

Atari ST User Review 86/April 1993, Page 10 (UK)

"All the standard shoot-‘em up features are included and the two-player mode adds a little more depth. All in all, a fun and addictive game that left me wanting more." (Paul Roundell)

 

Amiga Computing Review 60/1993 (UK)

"... on booting up the disk what I appeared to have in front of me was the chunky graphic - kill - bomb - shoot - kill - shoot - shoot - kill frenzy which I had been waiting for for some time." (Paul Roundell)
 
The contents of this review is identical to the one in the Atari ST User Review.

 

ST MAG Review 58/ Feb 1992, Page 143 (France)

"Scrolling fluide, d'innombrables sprites, que demander de plus." (ST MAG)

"A elle seule la réalisation technique de ce jeu peut justifier son achat." (ST MAG)

 

ST Graveyard Nov. 24th 2002 (Italy)

"This is the holy grail of Atari ST shoot'em up games." (Matthias Arndt)

"This is a true classic showing what the ST is capable of." (Matthias Arndt)

 

Interviews

PlayTime Interview 4/1992, Page 8 (Germany)

Lethal Xcess "...nutzt übrigens als eines der wenigen Programme die STE-Version und Blitter aus. Ein technisches Kabinettstückchen par excellence ist den Programmierern mit den Multiformat-Disketten gelungen. Auf den zwei Disketten sind sowohl die Amiga-, als auch die ST-Version enthalten." (Hans Ippisch)

 

Alive 5 Interview Jul  2002 (International/English)

I REALLY want to thank you for bringing us what is still my favourite ST shoot'em up (long hours spent killing the bastards and working out my thumb :) (STS)

 

Lethal Xcess aka Wings of Death II a classic shoot'em up for Atari ST(E) and Amiga computers was developed by Claus Frein and Heinz Rudolf, Music by Jochen Hippel, Producer Marc Rosocha.

MouseAttack

 
While using this website you agree to our terms of use.
All files on the Lethal Xcess Website copyright © 2001 Heinz Rudolf
Lethal Xcess copyright © 1991 Eclipse Software Design.
Wings of Death copyright © 1990 Thalion Software.
ST/Amiga Soundtracks copyright © 1990/1991 Jochen Hippel.
Cybernetics Font copyright © 1991 Jérôme Hubert.
C64 Graphics © 1992 Oliver Lindau
Previews / Reviews / Interviews belong the original authors or publishers. You should not read or view them, neither should you download any of these articles.
We take no responsibility for any links on this site
Trademarks belong to their respective owners. 
All rights reserved.

This page has been updated 10.01.2005